Most Design Patterns Are Just Dependency Injection in Disguise
Design patterns are a helpful way to talk about structure — reusable blueprints for solving common problems in code. They give us a shared vocabulary, and when used well, they make systems more flexible and understandable.
But once you’ve worked with a few of them, you start to notice something: a lot of patterns look suspiciously similar in actual implementation. You’re injecting different behaviors, delegating to different components, maybe wrapping an object to change what it does — but structurally, it’s often the same playbook with different labels.
This post looks at a few well-known patterns — Strategy, State, Adapter, Proxy, Command — and makes the case that most of them reduce to the same fundamental technique: Dependency Injection. And once you add in two key design principles — Open/Closed and Liskov Substitution — you’ll find you can design pattern-like solutions without memorizing any formal templates.